Transformations on the Coordinate Plane

Perform translations, reflections, and rotations on coordinate points and shapes.

intermediategeometrytransformationscoordinate-planemiddle-schoolUpdated 2026-02-01

What are Transformations?

Transformations move or change a figure on the coordinate plane.

Four types:

  • Translation: Slide
  • Reflection: Flip
  • Rotation: Turn
  • Dilation: Resize (covered separately)

Image: The new figure after transformation Pre-image: The original figure

Translations (Slides)

Translation moves every point the same distance in the same direction.

No change in: Size, shape, or orientation

Notation: (x, y) → (x + a, y + b)

  • a = horizontal change (+ right, − left)
  • b = vertical change (+ up, − down)

Example 1: Translate a Point

Point A(2, 3) Translation: 4 units right, 3 units up

Rule: (x, y) → (x + 4, y + 3)

Calculate:

  • A(2, 3) → A'(2 + 4, 3 + 3) = A'(6, 6)

Answer: New point is A'(6, 6)

Example 2: Translate Left and Down

Point B(5, 7) Translation: 3 units left, 2 units down

Rule: (x, y) → (x − 3, y − 2)

Calculate:

  • B(5, 7) → B'(5 − 3, 7 − 2) = B'(2, 5)

Answer: B'(2, 5)

Example 3: Translate a Triangle

Triangle vertices: A(1, 2), B(3, 2), C(2, 4) Translation: Right 2, up 1

Apply to each vertex:

  • A(1, 2) → A'(3, 3)
  • B(3, 2) → B'(5, 3)
  • C(2, 4) → C'(4, 5)

Result: Triangle A'B'C' with vertices (3,3), (5,3), (4,5)

Reflections (Flips)

Reflection flips a figure over a line.

Common lines of reflection:

  • x-axis: (x, y) → (x, −y)
  • y-axis: (x, y)(−x, y)
  • y = x: (x, y) → (y, x)

Distance from line stays the same!

Example 1: Reflect Over x-axis

Point D(3, 5)

Rule: (x, y) → (x, −y)

Calculate:

  • D(3, 5) → D'(3, −5)

Answer: D'(3, −5)

Note: x stays same, y becomes opposite

Example 2: Reflect Over y-axis

Point E(−2, 4)

Rule: (x, y)(−x, y)

Calculate:

  • E(−2, 4) → E'(2, 4)

Answer: E'(2, 4)

Note: y stays same, x becomes opposite

Example 3: Reflect Over y = x

Point F(3, 7)

Rule: (x, y)(y, x)

Calculate:

  • F(3, 7) → F'(7, 3)

Answer: F'(7, 3)

Note: Swap x and y coordinates

Example 4: Reflect a Shape

Square vertices: (1, 1), (3, 1), (3, 3), (1, 3) Reflect over x-axis

Apply rule (x, y) → (x, −y):

  • (1, 1) → (1, −1)
  • (3, 1) → (3, −1)
  • (3, 3) → (3, −3)
  • (1, 3) → (1, −3)

Result: Square reflected below x-axis

Rotations (Turns)

Rotation turns a figure around a point (usually the origin).

Common rotations around origin:

  • 90° counterclockwise: (x, y)(−y, x)
  • 180°: (x, y) → (−x, −y)
  • 270° counterclockwise: (x, y) → (y, −x)

Note: 90° clockwise = 270° counterclockwise

Example 1: Rotate 90° Counterclockwise

Point G(4, 2)

Rule: (x, y)(−y, x)

Calculate:

  • G(4, 2) → G'(−2, 4)

Answer: G'(−2, 4)

Example 2: Rotate 180°

Point H(3, −5)

Rule: (x, y) → (−x, −y)

Calculate:

  • H(3, −5) → H'(−3, 5)

Answer: H'(−3, 5)

Note: Both coordinates become opposite

Example 3: Rotate 270° Counterclockwise

Point J(−3, 2)

Rule: (x, y) → (y, −x)

Calculate:

  • J(−3, 2) → J'(2, 3)

Answer: J'(2, 3)

Example 4: Rotate a Triangle

Triangle: A(2, 1), B(4, 1), C(3, 3) Rotate 90° counterclockwise

Apply rule (x, y)(−y, x):

  • A(2, 1) → A'(−1, 2)
  • B(4, 1) → B'(−1, 4)
  • C(3, 3) → C'(−3, 3)

Composition of Transformations

Composition: Performing multiple transformations in sequence

Order matters! Different orders give different results.

Example: Translation then Reflection

Point P(2, 3)

Step 1: Translate right 3

  • P(2, 3)(5, 3)

Step 2: Reflect over x-axis

  • (5, 3) → (5, −3)

Final image: (5, −3)

Identifying Transformations

Given pre-image and image, identify the transformation!

Example: What Transformation?

Pre-image: A(2, 3) Image: A'(2, −3)

Observation: x same, y opposite

Answer: Reflection over x-axis

Example: Multiple Possibilities

Pre-image: B(3, 4) Image: B'(7, 8)

Change: +4 in x, +4 in y

Answer: Translation 4 right, 4 up

Properties Preserved

Translations, Reflections, Rotations preserve:

  • Size (lengths stay same)
  • Shape (angles stay same)
  • Area (same area)

These are called rigid motions or isometries

NOT preserved (sometimes):

  • Position
  • Orientation (reflections reverse orientation)

Real-World Applications

Video games: Moving characters (translation)

Architecture: Symmetric designs (reflection)

Ferris wheel: Rotating seats (rotation)

Tile patterns: Repeated transformations

Animation: Creating movement sequences

Kaleidoscopes: Multiple reflections

Practice

Point `(3, 5)` is translated 2 units left and 4 units up. What's the image?

Point (4, -2) is reflected over the x-axis. What's the image?

Point `(5, 3)` is rotated 90° counterclockwise around the origin. What's the image?

Point A`(2, 6)` becomes A'`(-2, 6)`. What transformation occurred?